Page Formatting

Information
{| style="background:(color); border: 4px solid (color); color:(color); border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 200px; background: (color); border-radius: 2em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |

Description
! scope="col" style="width: 200px; background: (color); border-radius: 0em 0em 0em 0em; box-shadow: 0px 3px 0px (color same as "border") |
 * scope="col" style="text-align:center;" |The (Breath Style Name) is one of the Breath Styles currently in the game. It was the (order) Breath Style added in the game.
 * scope="col" style="text-align:center;" |The (Breath Style Name) is one of the Breath Styles currently in the game. It was the (order) Breath Style added in the game.

Appearance

 * scope="col" style="text-align:center;" |The Breath of Water gives the vibes and looks of (adjective). When a skill is used, the Nichirin of the user will gush out (effects), that can be seen during the duration of casting the skill.
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Acquisition
{| style="background:(color); border: 4px solid (color); color:white; border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 200px; background: (color); border-radius: 2em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |

Location
The player can learn the (breath style) from the (breath of) Sensei (character name). He can be found in the snow biome, near a training rock in the outskirts of Hanada Village. He will then give 3 tasks to the player, and the player will then learn the Breath of Water after he completed all tasks. ! scope="col" style="width: 200px; background: (color); border-radius: 0em 0em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |
 * scope="col" style="text-align:center;" |(Breath of) Sensei (character name).png
 * scope="col" style="text-align:center;" |(Breath of) Sensei (character name).png

Quest

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First Quest - (Quest Info)
Rewards: Y$ 45 and 50 XP
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Second Quest - (Quest Info)
Rewards: Y$ 85 and 90 XP
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Third Quest - (Quest Info)
Rewards: Y$ 50, 45 XP, and the Breath of Water.
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Skills
{| style="background:(color); border: 4px solid (color); color:(color); border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 150px; background: (color); border-radius: 2em 0em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" | Skill Name ! scope="col" style="width: 150px; background: (color); box-shadow: 0px 3px 0px #1973f7" | Skill Requirements ! scope="col" style="width: 150px; background: (color); box-shadow: 0px 3px 0px #1973f7" | Skill Cooldown ! scope="col" style="width: 150px; background: (color); border-radius: 0em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" | Skill Description
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Breath Style: (Skill Name)

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
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Breath Style: (Skill Name)

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
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Breath Style: (Skill Name)

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
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Information
{| style="background:(color); border: 4px solid (color); color:(color); border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 200px; background: (color); border-radius: 2em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |

Description
! scope="col" style="width: 200px; background: (color); border-radius: 0em 0em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |
 * scope="col" style="text-align:center;" |The (Blood Demon Art Name) is one of the Blood Demon Arts currently in the game. It is the (Order) Blood Demon Art to be added in the game.
 * scope="col" style="text-align:center;" |The (Blood Demon Art Name) is one of the Blood Demon Arts currently in the game. It is the (Order) Blood Demon Art to be added in the game.

Appearance

 * scope="col" style="text-align:center;" | In the media of Kimetsu no Yaiba, this Blood Demon Art is based from the Lower Moon Six, Rui's abilities. The user of this Blood Demon Art can create strings while casting skills.
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Acquisition
{| style="background:(color); border: 4px solid (color); color:(color); border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 200px; background: #ff3b3b; border-radius: 2em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" |

Description

 * scope="col" style="text-align:center;" |The (Blood Demon Art Name), like any other Blood Demon Art, can only be obtained through spinning in "Abilities" in the lobby game. It has a (Rarity: Common/Rare/Legendary) rarity.
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Abilities
{| style="background:(color); border: 4px solid (color); color:(color); border-radius: 2em 2em; margin:auto; font-family: Righteous; text-shadow: 1px 2px 1px (color)" width="100%" align="center" ! scope="col" style="width: 200px; background: #ff3b3b; border-radius: 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" | Skill Name ! scope="col" style="width: 100px; background: #ff3b3b; box-shadow: 0px 3px 1px (color same as "border")" | Skill Points Requirement ! scope="col" style="width: 100px; background: #ff3b3b; box-shadow: 0px 3px 1px (color same as "border")" | Skill Cooldown ! scope="col" style="width: 200px; background: #ff3b3b; border-radius: 0em 2em 0em 0em; box-shadow: 0px 3px 0px (color same as "border")" | Skill Description
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Blood Art: String Coffin

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
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Blood Art: String Cell Wall

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
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Blood Art: String Cell

 * scope="col" style="text-align:center;" |Skill Points Required: (skill point)
 * scope="col" style="text-align:center;" |Skill Cooldown: (skill cooldown)
 * scope="col" style="text-align:center;" |The user will (describe the skill).
 * }